0:00time moving
0 mdistance
0cells walked
0tended
0new ground
Day 1 · 08:00

This is the mirror: your path and the ground your walking tends, and nothing more. Home goes back to the grove, where journeys start and end.

To walk in this prototype, tap the map, drag from the wisp to draw a route, or use Simulate. Drag elsewhere to look around; pinch or scroll to zoom.

Walked cells and the cells your motes can reach turn green. Nature spreads a little, and tended ground fades over days unless you walk it again. Walks loads recorded walk files.

Simulate walking

Tap the map to walk there, or drag from the wisp to draw a route. Moving always helps the grove; a walk you start and end also gets a card and a recap.

Walking
0:00time moving
0 mdistance
0ground tended
0new ground

The motes are with you. Put the phone away whenever you like.

Simulate:
Recap

Recorded walks

Each walk starts at this world's made-up origin. Walks play in the order they started, with the days between them passing, so repeated routes stack up. Gaps in the data are dashed and are not tended. Raw-coordinate files are converted to metres as they load; their coordinates are never shown or kept.

Cells

50 m

Size is the distance across a cell. After a change, the loaded walks play again on the new cells by themselves. Reach (one ring of neighbours) grows and shrinks with the cells.

Debug

World seed (per player)

Same street, different seed, different world. Your walks are replayed onto a world you have not seen yet.

Cells

0.32
2

Jitter and relax steps shape organic cells only.

Changing size, jitter, relax or latitude makes a different world (kept separately; come back and it is still there).

Time

Speed of this device

Zooms all the way out and back over this world (about 3 seconds) and times every frame. Smooth is 16.7 ms a frame.



  

Readout


  

Motes on the map: the roster's motes (stand-in records), each in its element's colour.

Grove Guardian

Roots